Warforged Fighter 3


====== Created Using Wizards of the Coast D&D Character Builder ====== Bretto, level 3 Warforged, Fighter Build: Guardian Fighter Fighter: Combat Agility Fighter Talents: One-handed Weapon Talent

FINAL ABILITY SCORES Str 18, Con 18, Dex 12, Int 10, Wis 10, Cha 10.

STARTING ABILITY SCORES Str 16, Con 16, Dex 12, Int 10, Wis 10, Cha 10.

AC: 21 Fort: 17 Reflex: 14 Will: 12 HP: 45 Surges: 13 Surge Value: 11

TRAINED SKILLS Athletics +6, Intimidate +8, Endurance +8

UNTRAINED SKILLS Acrobatics -2, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth -2, Streetwise +1, Thievery -2

FEATS Level 1: Armor Proficiency (Plate) Level 2: Weapon Proficiency (Bastard sword)

POWERS Fighter at-will 1: Shield Feint Fighter at-will 1: Tide of Iron Fighter encounter 1: Shield Bash Fighter daily 1: Shove and Slap Fighter utility 2: Shielding Shove Fighter encounter 3: Shield Edge Block

ITEMS Adventurer’s Kit, Bastard sword, Plate Armor, Heavy Shield ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


378 years ago, Bretto was created by a nameless old man who lived on the path between two great warring cities. The old man was of the clever sort, and was lonely. Being a mechanical genius, he cobbled together a unique warforged out of metal and runic magic. Enchanted cogs and wheels along with precise magical application resulted in a clockwork companion for the lonely old man. And for a time, they were happy.

Now, the two warring cities heard about the old man’s mechanical genius, and each sent an envoy to the man’s house, demanding that he create weapons for them. The kindly old man could not refuse, for he did not want to bring war to his home, and surely, the two great city rulers would order him exterminated. Taking careful notice to hide Bretto whenever the representatives came, he came to supply both cities with mechanical weaponry, bombs and war machines of terrible consequence. As long as he had Bretto, his Ticking clockwork son, he was happy, for always, the cities were evenly matched. He played a clever balancing game for the two warring cities, always supplying each with the means to defeat the other’s latest weapon.

One day, a child was playing idly on the road between the cities, and saw Bretto, a hulking, steam-powered clockwork monster to his eyes. Terrified, he ran back to his city, and told the elders there what he had seen. The city elders, along with a cadre of their finest warriors, traveled to the old man’s house, demanding access to this new Warforged weapon. When he refused, they bullied him aside and stole Bretto away. Having no knowledge of fighting and warfare, Bretto was useless to the army, but they could not let this technology fall into their enemies’ hands. They resolved to destroy the old man and his work, then set the city engineers on unlocking the secrets of Bretto’s construction.

Meanwhile, the old man was busy formulating plans of his own. He put his considerable expertise to work in creating a new monster: a true warforged abomination, for in his anger and grief over the loss of his friend, he did not know what he was doing. Through tear-filled eyes, he ordered his new abomination to destroy the offending city, along with the other, for their war had made the old man weary and callous to the outside world.

At night, the city which had captured Bretto sent assassins into the old man’s house, and, not knowing that he was the only one who could stop this new abomination, had him killed and his house burned to ashes.

This new monster was an efficient killer, weaponry embedded in its hide, and death its only concern. In just two days, both cities were razed to the ground. Bretto was the only survivor, his metal exterior keeping the flames and destruction at bay. When faced with the terrible abomination his father had created, he was filled with sadness and wonder. The monster attacked, and Bretto was forced to defend himself. For weeks, they fought, neither tiring, neither giving way, for Bretto was an instrument of care and love, and the old man had built him to last forever. Eventually, their personal war came to the charred ruins of the old man’s house, and both machines stopped. Their foster father dead, Bretto could not bare to fight on. The other was build without a heart or a soul, but understood the importance of his creator’s death. He left Bretto to mourn the old man, and to find his fortune.


Anarchy and Avarice Bretto