Alphabet Avenger

Category:
weapon (melee)
Description:

Craghammer lvl 3+ 1d10×2 on crit

The runic arrangements Bromo makes on this hammer from the leftovers of his enemies are usually never still intact after a battle. At the end of an encounter, you may roll a d20 to see what runic power can be instilled in the craghammer for the next fight.

1: That thing smells funny, Bromo: The craghammer has become a grotesque runic power sink. Bromo gets -1 to any Runic Power roll for the encounter.
2-6: Runic Effervescence: This rune combination leaves behind a healing runic imprint on the target. Allies who land successful a successful on the target gain 1d4 temporary hitpoints until the end of the encounter.
7-11: Blood Moustache: Bone fragments and gristle leave a dazing runic imprint on the target. Allies get +1 to hit rolls against the target until they hit the target with an attack.
12-16: Strength and Honor: Infused with runic power, Bromo’s subsequent strikes deal more damage. He gains +2 to damage rolls against the target for the rest of the encounter.
17-19: Strength and Honor: Bromo has managed to make one badass horrible rune this time. A successful strike with his craghammer grants the benefits of all of the 2-16 rolls.
20: Runefetish: Upon striking an enemy, Bromo’s hammer becomes a pulsing beacon of runic energy. Allies in a close burst gain 1d4 temporary hit points per round until the end of the encounter, and enemies in a close burst get -1 to attack rolls. These powers radiate from whatever square the hammer is in, so Bromo may drop the hammer wherever he wants.

Bio:

This weapon was named by Bromo, the Half Orc Rune Priest who wields it. While it is a conduit for his powers and a reflection of his runic abilities, it is unknown if the Alphabet’s powers are generated by the weapon, or Bromo himself.

Alphabet Avenger

Anarchy and Avarice Bromo